Hi Polycounters, today I wanna show you a team project for our university. We have to work on this projekt for the next months and our goal is to achieve a game ready level. During that time we will learn a bunch of new softwares - like Zbrush, Substance Designer and Unreal Engine. The team is build out of three…
I consider Dominance War to be like the Olympics of CG character art. Sure to some extent money, sponsorships and prizes are involved but ultimately those competing (or at least those who finish) know the most important thing is producing a good portfolio piece and growing as an artist. Winning the contest is a prize in…
✨ Volunteer 2D Concept Artist Wanted: Unannounced Game Project ✨ We’re looking for a passionate 2D Concept Artist to join our team on an unannounced project currently in development. This is a volunteer position geared toward beginner to mid-level artists who want to: 🎨 Build their portfolio with real game project…
When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
struct…
Traega Entertainment is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and…
Thanks for your detailed reply :smile: I read about editing vertex normals before but I didn't fully understand it so I will have to revisit it. Am I right in thinking that the benefit of using them means you can keep more UV islands connected and with one smoothing group, but you don't have the extreme gradients that the…
Hello people! We're currently looking for a talented and dedicated texture artist to join us in creating War of Rights. The top priority at the moment is getting our weapons textured. You have to have quite a bit of experience since we'll require high detail textures with great historical accuracy. We at BlueHill Studios…
Old school strategy game is looking for talented developers! Brief description: This game project is mixture of realtime strategy and old school strategy games like The Settlers, Emperor, Age of empires and some even older titles. Game will feature detailed economy where player can trade goods to earn income. Game is…