Old school strategy game is looking for talented developers!
Brief description:
This game project is mixture of realtime strategy and old school strategy games like The Settlers, Emperor, Age of empires and some even older titles.
Game will feature detailed economy where player can trade goods to earn income. Game is happening almost in realistic timming aspect, where building of houses and production of goods takes time.
An example of house building:
To build a house, player has to pick from GUI desired house and place it on terrain. A basic construction site is being placed, then AI workers are attracted to build the structure. They start bringing desired resources on construction site.
When all resources are on place, building stars and last for arround 30 seconds. When building is finished appropriate worker with tool takes place as worker in this building.
AI will be probably guided trough A* pathfinding and they will only be able to move trough the roads.
Game design document will be written shortly for those who will join the team.
Retail: Game will be released within Steam platform, if it will be accepted. Price for game will be adjusted in late development.
Compensation: All team members will receive shared cut from game sales.
Technology: Cryengine engine will be used for game engine.
Wanted:
-Programmer
Programmer should have at least 2 years of experiance with C++ or any other programming language provided with CrySDK.
-3d modeler and texturer
Artist should have at least 3 years of experiance on modeling, texturing skills are plus. Ability to use Zbrush, Mudbox or Sculptris is a huge plus.
If you are interested to join development, please provide some work examples or portfolio in contact message.
Contact: Please contact me via email:
janpecnik@hotmail.comExample art:
Terrain example of hand modeled terrains.
Some modular rock assets.
Bridge.
Previous work:
Jaws of Evolution:
http://www.moddb.com/games/jaws-of-evolutionFeedback:
ANY