@Stinger88: for sure! Dustforce is a great game idea. thanks for the comment! @ScudzAlmighty: Thanks hombre! glad you dig! :D Hey Everyone! so We got our game accepted and it's coming out on July 26th! we've been dev-blogging every week here and started up a facebook page for liking here come watch our cool trailer!…
The initial concept sketch for Tiddles, wanted him to be wearing scavenged parts of boats repurposed to be armour assuming tech lvl is at sailboats and gunpowder. Wanted jaw reinforcements similar to orks. After tweaks, wearing half a small boat as back armour would make a good silhouette Doesn't look strong enough, needs…
Thanks, the corridors lighting took forever to work out. The model has been redone :D ..so i think i prefer the new model, yeah as far as the polycount, that accounts for the whole model, the head hits around 3400 (3800 with eyes) Yeah the original design for the arm had big fingers and a big hand, but i think normal hands…
Hi Mathieu Goulet, Really inspiring work ! Finished the game over the holidays :) Any chance you could share some more images ? I would love to see a shot of the high poly of the mayan Armour. Could you tell me some more about the workflow for the costumes? Do you use software like Marvelous Designer for the cloth,or…
Hi guys thought I'd better reply, thanks for all the comments much appreciated. The Idea with this guy was to have abit of stylised realism, I wanted him just to be slightly different so he stood out more and made more of an impression, hence things like the big ears.As for the armour I'm gonna model that seperatly over…
Thanks a lot peeps. Appreciate the feedback. In regard to what material, it is supposed to metal plates over a skintight suit.would it read better if I made all his armour plates look more like leather plates? I was going for a more realistic armour costume but still agile, is that not coming across.what the advice be on…
Cheers for the comments guys... @BrontoThunder - I am planning to do a few different versions with different armour sets and so on, so there will be a version with his upper body exposed. @Maph - I definitely like your idea dude! I think I will try something along those lines. I have started to make the straps for the…
hmm, i think those green and red variations are suffering a bit because the highlights appear to have been boosted - they're making little pinpoints of brightness that are making the texture hard to read as a whole. Actually, on this note, the armour texture seems to be lacking a lot of macro detail - it has all the micro…
thats not a tank, its a tank destroyer :P nice model the difference is in the way its used. tank destroyers are lightly armoured, which specialize in ambushing enemy tanks. they protect the guys inside from a bit of spall, and some light fire like machineguns. tank destroyers are also cheaper to make and maintain than…
Looks pretty good to me chap, and as you've said its early days and your not worrying too much about detail yet. As a precaution or reminder for you Id say build up the back of the forearm - the extensor regions mostly and define that wrist into thumb area, the arms is looking a little flaky towards the hand but with the…