That's shit but interesting Dur. What's even more interesting is that after the key assignment change has occured, within the hotkey editor pressing 'W' on the keyboard maya reveals as the 'Z' key. So Maya 'thinks' Im pressing Z, even though Im pressing W, so it makes me wonder If this isn't actually some kind of funky…
All bones look like are rotated 90 degrees on the local y axis. You could select all bones and offset their rotations using 'individual origins' Likely the result of a y-z axis swap issue, alternatively have a look in the import FBX settings inside blender to see if swapping Z and Y for up/forward fixes things
As I understand it, Z-fighting with two objects is usually more of an issue when triangles from the two objects get closer to sharing the same plane (like if you tried to separately model a sticker on the side of a box). As the tris get more toward perpendicular (like an arrow sticking out of a character's chest), the…
Cool tip SuperOstrich. Anyway, I highly doubt those normals above were generated from high resolution models. The hard edges within the pieces are a bit of a sign. rawkstar would know for sure, since he did some freelance for them for the expansions. His stuff is way nicer than their own though. I actually wouldn't look…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Okay, my proto person has had their pointy chin fixed and I've started fiddling with it again in z-brush, and I have a couple more questions. 1) Any tips for making lips? Make sticking out lips in Maya first or puff them out in Z-brush? 2) Any specific suggestions for how to make my face more feminine (as the head is meant…
I have tried just baout everything and z brush seems to produce the nicest stuff of what i have tried so far. Melody keeps on crashing, the ati normal mapper produces similar stuff to max. There is a script coming out soon which enhances z brush normal map output. (comes out end of october). They just released a…
If you have switcher installed, it should have set 'F' and 'A' to what you would expect. They're called Zoom Extents and Zoom Extents All. Defaults are Z and alt+Z. The 'use last' hotkey only works within certain modifiers (such as editable poly) and only then for certain actions. It's much better to just bind hotkeys to…
And I'm realizing I didn't directly answer your question: No, not everything has a direct way of being animated in emitter time versus particle time. An example would be animating the initial velocity module, let say you animate so that at 2 seconds in, velocity on Z is turned on. That Z velocity will only occur on…
well did alot of work last few days, armor is at a point I can say I can now go back to z-brush and begin my 2nd process of really fixing up this character and fixing his anatomy in and out. vig thanks for the idea of the latch wing it really helped out. anyway its z-brush time now!