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Importing FBX files into Blender error?

cr0ss2719
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cr0ss2719 null
Hi everyone. I am a newbie to 3d modeling. I am an amateur artist and want to use 3d models as references for drawings.

I downloaded this 2B model .fbx type file and import it to Blender, but something wrong with the armature: 
I never see iblect and armature like this, how can I fix this ? If I buy maya and import will it fix this? Thanks very much

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  • renderhjs
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    renderhjs sublime tool
    All bones look like are rotated 90 degrees on the local y axis. You could select all bones and offset their rotations using 'individual origins'


    Likely the result of a y-z axis swap issue, alternatively have a look in the import FBX settings inside blender to see if swapping Z and Y for up/forward fixes things


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