Check out the composition of your reference images; Now check out the composition of your image; A glaring issue I see is your image is way too busy. There are too many directions and spots for me to look at, and nothing really meshes well with the rest of the image. It's quite obvious you want the large mountain in the…
Cool, Looks good. It seems a bit clean and flat.. If you added a AO pass or painted some shadows in the cracks and gaps, and maybe a bump or normals map for the rocks especially. Not sure why there is a light brown line on the corners of the wood, maybe it's what you were going for but it looks unnatural. Your right, the…
Been a long time since I've made a post on polycount, but I'm back! This began as a small project over 2 years ago, when I made a short prototype game that included a few unfinished environment assets. Using the mouse, players would pivot the camera around a fixed point in the scene, searching the environment for items to…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
Nice study. Just wanted to point that wood looks like a caramel chocolate. As for a whole topic about orb/faf textures i do not think that this is hard. Its quite easy if you understand what are you doing. First of all you need to know what matcaps actualy are. And the answer is simple, its a phong model set to camera and…
Also make sure you're taking the time to figure out why its not working before you cut it out and try something new. If you quickly decide something isn't working and hack it out and then toss in something new hoping that creative inspiration will just fill in the holes then it's probably not going to work. Environment art…
I'm afraid the only ways you can create the complexities of car paint will be via a bespoke shader designed for the purpose. There are many small subtle effects that you need that you will just not be able to achieve out of box with substance although it does sound like something could be on the way! Thats exciting! Quick…