I know! That's actually what I was saying (: Prior to this I only knew about Opacity Masks which don't do anything to geometry and thus wouldn't work. The best I could do with that method alone is stick a cylinder right where the mask is... Actually that's not the worst idea and might actually work. Might have to…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
SupRore, I wouldn't count a learning experience as a failure. Your post on the other hand, well thats debatable. You can't expect someone to sit down and pound out awesome the first time. The people that claim to do it, actually forget all their previous mistakes. Expecting people to try and not fall down on some level is…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
sacboi - Thanks for the comments! :) So your two questions, how i create welds and part numbers on the wheels Welds: 1- I create an editable spline manually or use the "Create Shape from Selection> Linear" in the Editable poly modifier which is basically the shape of how i want the weld seam to run along the model. 2- I…
Wow, not the responses I expected. Honestly I'm confused as to why people are actually defending this. Loss of online anonymity is a bad idea on multiple levels, and the implications extend past the blizz forums. 1) A game company should not require you to play or post using your real name. Games are not serious business,…
Autodesk did it to themselves, customers didn't ask them to run around gobbling up everything and then spread themselves way too thin. They did that, it was their business model, we didn't ask for that, it just happened to the software we use and to the communities we "had". It's like they bought up their competition to…
To be honest I´m glad they went with a standard subscription + a variation of the PLEX system EVE online uses. F2P has started to piss me off to no end.. Its great if you just want to check a game or have a game to fool around in for an hour or two per week, but for a game you play alot... Its downright terrible. I would…
Hey man, they look ok, but proportionwise something seems to be slightly off always? Like angle of the roof too large, or not wide enough at the top, rearlights slightly too big.. I'd check again with ref and blueprints, you only seem to hit like 75-85% accuracy while you should be able to do 95% with these tricounts.…