Thank you guys! @urgaffel: It was really sad, but now I'm almost reaching where I have stopped. I'll revise my broom btw. Just finished the bathroom (936 tris): I've also made a turntable:
riznof : those texture resolutions are the PC texture resolutions. Every texture of the game (except the diffuses maps) have been downsized by 4 for the Xbox360 and the PS3 versions (ie : a 512² on PC became a 256² on previous gen consoles)
heres a picture of the sculpt and the resulting normal map. I dont think its down to the bake. just simply to fine a detail to display on a 256 texture. baked a normal and an AO EDIT: and a close up as photobuckets compression is terrible..
Use RTTAssist, or read up here: http://www.laurenscorijn.com/articles/ambient-occlusion-baking You need to really bump up the settings for MR baking, a 64-128 is the minimum for a good bake. 128-256 for a useable bake.
Thanks everyone! <3 Small update: 512 x 256 Tileable Bricks Bigger version here: https://dl.dropbox.com/u/58237309/Portfolio/AndyHansenBricks1024x512.png Hopefully some different materials soon, thanks again for looking. :)
Shit, nice layout on those UVs, conte. 256'll be a snap after working exclusively with 128s and smaller for the last few weeks. Slaught, thanks again for the SDKs, these'll be fun. You're like a damned modelling machine.
Workin on the head for the female. Still very WIP on the hair and I haven't touched the neck yet. Going for 1k tricount for the whole thing including body and 256 for the texture again too. The head occupies 128x128 of that like with the male.
it really isn't a waste, there might not be much to look at it but it makes all the difference as specular maps (in doom 3 particularly) seem to be extremely sensitive. but lowering the spec to 256 is perfectly acceptable depending on the amount of differing details in the spec map.
Think Metal Gear in Germany 1942. Infiltation, Sabotage etc The Body is at 1820, weapon and equipment are at 680 tris. I was planning to use a 512x256 map for the body and a 256² for the head. Comments and Crits are welcome!
what did you increase it to? try an high value like 256 to see if it has an effect, if there's no improvement then the problem must like with the layout of your lightmap