Hi everyone at the moment i'm working on a harbor scenery built with modular pieces. It's my first real attempt at doing something like this (modular environment). I'm working on it for my portfolio, so i really need advice/critique on this! ;) It's also my first attempt at setting up a scene in the Cryengine 3 (or better…
We went and saw it yesterday. It was great, hands down amazing. We took our 3 year old daughter who has been knee deep in Toy Story for a few months now. We haven't picked up the DVD/BR so she's been kickin it super old school watching our VHS tapes. She loved 3 even if a lot of it flew over her head. I thought it was a…
Hello my name is Lance , i'm 3D Artist with 3 years professional experience , my primary focus is stylized art. I have experience working with several publisher on Unreal marketplace & Unity asset store. I have very general knowledge base and skills as well as stylized character art & environment , prop . I am looking for…
Hello nice to meet you! My name is Gary Roberts and im 3D Stylized Enviroment Artist,I have 3 years of experience working on various Video Games as a freelancer or inhouse, with client from all over the world. Key Skills: Any Stylized Prop / Enviroment Tile Floors Textures in general Programs: 3D max Zbrush 3D Coat…
I think @oglu hit this one on the head. I was very excited, and story wise remain highly intrigued. But the quality on part 3 felt a little lower overall (rushed is the correct word here). This is probably because there is a sudden influx of human faces being shown and animated (new to the series), but I noticed it in…
I've been getting pretty great results from the Marmo 3 baker, so I wanted to use that to bake all my maps for use in substance Painter. When I load the Map in Painter, the shading on the seams isn't correct. But in Marmoset it looks flawless. So far I have tried: * flipping each channel of the normal map and rebaking, one…
Hey guys! I have thrown together a small shader to simulate a z depth pass in Toolbag 3. I have two questions, one is technical and one is artistic. 1. The shader partially works, but there seems to be an issue with the gradient from white to black, where the final ~25% seem like they have been compressed. To demonstrate:…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…