Hello. Is there a way to find all materials used within a single mesh ? I want to be sure I do not have extra materials from other parts mixed around and whatnot.
Dont use the hardware shading mode in the direct x viewport. That seems to be the bug. You can use direct x shaders but for some reason the HW shading mode for the viewport (shift + f3) by default causes these errors in 2012 on some machines.
HAPPY NEW YEAR EVERYONE! We survived 2020 and made it to 2021! That means it's time to get started on our first challenge of the year, for January & February 2021!Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off…
Hey all the team at Dekogon has been hard at work on a bunch of new exciting content we recently released. Here are some of the projects we have been working on! Here is the High school Gym we recently completed More here: https://www.artstation.com/artwork/nQAOYe https://vimeo.com/411337010
After Xrd and Fighterz, as well as the recently released Kill La Kill, ArcSys have become complete masters at Anime Looking 3D game. https://www.youtube.com/watch?v=RVd6vhFhYiM Still remember how everybody was going batshit crazy when Xrd was announced over 6 years ago haha.
Hey guys, I just finished my latest reel! I'd love to hear any thoughts you have regarding ways to improve it! Also I'm currently available for freelance projects! Thanks! Streaming - www.smootharcs.com/reel.htm Quicktime version - http://www.smootharcs.com/reel.htm Shot breakdown - http://www.smootharcs.com/breakdown.htm
I can't seem to parent the root of a CAT rig to another object in Max. The standard 'select and link' process doesn't work, neither does assigning a link constraint controller to the selected root. Surely there must be a way to do this? I need to parent a character to a vehicle. Any help would be greatly appreciated. :)
Just wanted to let you guy's know about an upcoming event on the weekend of September 22nd, and 23rd. We have some great speakers again this year, and will be having a few after parties as well. You can find info at http://www.industrygiants.org/ and let me know if you have any questions. Hope to see a few of the Dallas…
I don't hear much talk about the awesome Hard Mesh awesome plugin that just released for 3dsmax. Hardmesh is the closest thing to Modo Meshfusion in 3dsmax. The Smoothbooleans 2.0 plugin comes close but it is less fluid. The new 2021 Retopology modifier and quad topo plugin are not suited for a lot of boolean detail work.…