@Talon: You're right that method isn't the best, or what I would use personally. I was just too lazy to write a full on tutorial. :poly136: What I would do if I only had Photoshop and the Nvidia filter is: EDIT2: IMPORTANT! Do this whole process in a new document, the conversion back from 16 Bit per channel to 8 Bit per…
http://www.creativecrash.com/maya/script/free-130-scripts-for-modeling-uv-video-tutorials-for-each- This script set has a neat little gem that can set an expression to the near/far clip relative to your current view. It's handy if you're working on stuff up close and pull way out for a large scene like that, I'm using it…
Hello , i am working on ornamental door as part of learning how to do trim sheets properly so am working by texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its…
The main thing to consider with increasing number of bones is how much will your animation data increase. Bones by themselves aren't really that expensive, but with large animation sets your animation data can really increase quite a lot. Basically if you have a character with 80 bones and 100 animations each with an…
lets just all be honest, we all watched terminator for those gleaming little moments they showed the crazy future of robots killing everything in site......this is what.........60-130 minutes got pack full of robots fighting humans ! so thats like watching the first 5 minutes of terminators 1/2 30 times ? just imagine your…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
Ok, so its obviously apparent that I'm trying to learn how to make prop models for HL2 if you saw my last post. This time I'm trying to get a prop model with animations working. I managed to get the model to show up in the editor fine, but the animation sequence isn't working. I exported the scene a second time and chose…
Dances are very challenging and highly recommend using reference. If you do have reference you could post that as well, it would help critique it knowing the source. The main thing to focus on is weight and timing. There are a few parts in here that seem a bit too quick. F60-130 has a lot of pose changes for example.…
Adam I think you need XP service pack two to see the full hardrive, so if your XP is not fully updated then it won't see it. Then once you have that you might have to enable some setting, which I forget what it is but should come up on a search easily. It might be in the bios or the registry. Once you do that, if the…
I would suggest using little beveled boxes for those buttons, with face-weighted normals. No need to texture them, except to use a part of the trim sheet that has 100% metal and the correct roughness value you want. A guide I made recently:…