Well I did lots of blending of edges to get over my problem but did found a solution I guess, have not tried this in my case but pretty positive it will solve the problem. http://www.mrbluesummers.com/4054/3d-tutorials/semi-transparent-layer-rendering-in-3dsmax This is the final result I got, the vehicle had several layers…
I'm not an industry guy or anything, but I made a fairly basic doc with script usage / other tips for modo game art workflow. (I should really update it with links to Farfarers scripts) https://docs.google.com/document/d/1H4Mv-9Zryg-Vn-5cA2g7eqIwLbiJD5ELHcjgGcPN1so/edit Legend of Grimrock devs use modo. They have some…
Some interesting things to be pulled from between the lines there. Sounds like they're under real pressure to concede to whats considered mainstream and are having to fight for anything that might be considered "risky". Not that surprising given that it's a high budget game based on a franchise that's never exactly been a…
Thanks mate! I used lot's of different references of us soldiers.. Also checked some on bf: bc2, cod: mw2 soldiers.. I found this awesome toy that I liked and therefore used it a lot as a reference :)http://toyhaven.blogspot.com/2009/08/soldier-story-us-army-future-combat.html Anyways, here's an update.. I tried lots of…
http://i.neoseeker.com/neo_image/191966/article/deus_ex_human_revolution/dxhr%202011-08-28%2019-00-44-21.jpg Deus Ex:HR has a nice cloaking effect with geometric grid + Fresnel in the player character body (some refraction too). His right hand is overlapping the right thigh, you can see it occluding leg, and still…
So I watched Bravest Warriors, its pretty cool, feels like a "trying to be adventure time" show, still gud. But it led me to Bee & Puppy Cat which is waaaay more cool. Makes me feel Adventure time with a hint of Ghibli :) [ame=" https://www.youtube.com/watch?v=XoKGhce5-08"]Bee and PuppyCat Part 1 on Cartoon Hangover -…
.22 in gamma space is the roughly the same as .08 in linear space. so far as i remember to reverse gamma you multiply by (1/gamma). so 1/2.2 = .454 0.22 * 0.454 = .09 working between linear and gamma spaces is a total mindfuck :/ I dont know why they are talking about linear and gamma values. This stuff should be…
I expect it to fix PS:)I guess we will see. http://gizmodo.com/gadgets/vista-sp1/win...1-08-308213.php "...service pack to be faster overall than the shipping version of Windows Vista, and also noticed more drivers available and improved encryption. Randall also experienced applications within Adobe Creative Suite CS2…
www.scotthoneycutt.net Hi I'm Scott Honeycutt a new member to Polycount. I graduated from college in May 08 and have been seeking employment in the games industry as an environment artist. Please critique my work and my website. I'm currently working on more game art specific material. I'm curious about the painting and…
I finished the Hellknight a few weeks ago and started working together with a friend of mine who is rigger and animator. Here are a few images with an idle pose Idea (rendered in UE5) I made a material with animated veins ... I prepped a few gifs you can find it here:…