Its not that they don't have skinning, its that the verts are weighted 100% to one bone. A lot the early 3D games from the original PlayStation used 1:1 skinning. Final Fantasy 7 (36:00) https://youtu.be/rwiVRAOJPDs?si=CWrYEs4vhrwKfOy2&t=2158 Resident Evil (3:20) https://www.youtube.com/watch?v=E0U7IslEpIg&t=105s Dino…
Hello fellow polycount people, I have observed you from afar but I am finally taking a leap of faith with my 100 somethings. I accepted Jake Parker's challenge of designing 100 somethings - I chose Hover vehicles. I created them all in my pocket sketchbook with a brush pen. I plan to use this sketchbook mainly to show my…
news page for 3.1: http://www.crydev.net/newspage.php?news=89611 tutorials page: http://www.crydev.net/viewtopic.php?f=315&t=89679&p=974065#p974065 youtube page for tutorials: http://www.youtube.com/user/angjminer page for updates(currently 3.2 soon to be 3.3): http://www.crydev.net/viewtopic.php?f=315&t=89793 been working…
Trying to get into sculpting as I try and get this head to look like Ryu's from Street Fighter: http://pre07.deviantart.net/dcfe/th/pre/f/2015/293/7/f/ryu_fury_by_artgerm-d9dtuq4.jpg http://central.tgn.tv/wp-content/uploads/2016/05/ryu-3rd.jpg http://streetfighter.com/wp-content/uploads/2015/06/portrait-ryu.jpg Right now…
Fixed jbUnityTools to now have correctly scaled and dynamicly scaling windows in Maya 2015. Also tested in Maya 2012, 2013 and 2014. Download here: jbUnityTools download In case anyone is interested: once again it looks like they changed something in the behavior of the Maya "window" command, this time in Maya 2015. Last…
i see you have the viewport ambient occlusion on. its actually pretty handy to have on because it actually tells you if your normals are flipped or not. after duplicating and scaling -1, try freezing your transforms. maya should now correct the normals on negatively scaled geometry when the normals are frozen. your second…
The userSetup file is read from the /Preferences/2015-x64/scripts folder, but not from my custom scripts folder set in my environment variable that is what I don't understand, I have another python script in my custom scripts folder that works flawlessly, but when I place the userSetup.py file in my custom scripts folder,…
UVW Map is HUGE for tiling textures. You set the size, or fit. if you cut the polys to be textures before applying the UV's, then Fit does a lot of the work for you. Fit it, then set your Width to whatever the Height is (assuming the map is square), and it'll tile correctly. Then jsut shift it left/right till it lines up…
I made a shader using the same concept of "metalness" that UE4 has a little while back in unity: In my version, the material starts turning into metal as soon as the "metalness" map (or specular, or substance or however you want to call it) is higher than 0.5. The higher the metalness value, the darker the diffuse, and the…
Loading it into VS it looks like its all been set up already to be built. By changing dependencies I meant that some of the external lib files its pointing to seem to have different names for Maya 2017/18 and it wouldnt compile without pointing these to the correct files. I also had to change the target so that itd be…