Senior artist is the one who likes to fill their day with silly responsibilities like: attending meetings mentoring junior artists communicating with other teams setting an example writing docs
I wonder if theres a defamation law suit in this. the guy's arguments are clearly unfounded and damaging our industry. Surely EA for example, could slap him with a massive lawsuit... right?
CafePress is pretty shitty quality. They were just an example of the type of service I wanted opinions on. I think we'd have them professionally printed if we do them.
I've tried something like this In UE3 already. It should be perfectly possible. The example I made looked pretty good but had some issues that became apparent on closer inspection.
There's a good example of how to do a shoulder rig with armor here: https://polycount.com/discussion/200175/rigging-a-spaulder-an-easy-way-a-simple-way-to-rig-shoulder-armor
Hi As you can see in this video the auther shows absolutely vertical orientation of gradient map but it's obvious that it is needed to use different angles - for example 57 degree and so on How to do it?? https://www.youtube.com/watch?v=V_hgmFeEMPE Thanks
Hello, I wanted to know if you apply for an AAA Studio for example Ubisoft if its a plus if you already created Games on your own (Indie Game) i would be happy if someone would answer that
Just wondering, do anyone know where does the uv scaling value comes from? the mesh itself? I haven't seen an example where this toggle affects anything: In the shader profile: In the shader:
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
There is any way of inserting a pattern along a curved shape in zbrush in any way or something similar? Here is a example: I saw sometinhg like that in the past but dont remember how its done exactly. Thx in advance, as always.