Hi guys! It's a totally newbie question. I want to make animation for so called "catapult". I can make it in Cinema 4D using bend deformer, but idk how to make it in Unity :/Should I use joints/skinning for it?
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Hi everyone, i've chosen to work on several animal masks. I will make other thread for each one but I 've not made my chose yet. This one is for a lion mask. Good luck everyone and have fun. Edit : Sorry for the inconveniance, i didn't pay attention to the title of my post and i canno't edit it. This is the kind of lion…
Hello there! I need some critique about my work. https://www.youtube.com/watch?v=Q3VKLaOCY2A Its my first time i'm doing on a lip sync animation for my school assignments. Mostly I'll be focusing on modeling only. I'm still a newbie in this area. Your responses will be greatly appreciated. I'll be looking forward to your…
Hi there, I am currently working on a game in the genre of simulation games. The title is still in early stage of development but the art style in general has been set, however any suggestions or ideas you may want to share will be greatly appreciated. The first video shows different styles of walk-cycles which has been…
JOIN THE FOX TEAM DEVELOPMENT WITHOUT BORDERS GDC 2013 Booth #CP2308 Kojima Productions will be returning to the GDC 2013 Career Pavilion (March 25th - 27th) to seek for skillful engineers, artists, and game creators including: ・Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC…
Fuck yah, congrats man! Now you can kick back, crack open a beer, and do some more animating :) So many polycounters getting hired into their first industry jobs lately, this is awesome