What the game is about: The game is set on another planet, in a very realistic open-world survival (multiplayer) jungle environment. The planet is inhabited by many creatures and plant life that have absorbed radiation from a nearby star making them bio-luminescent. The player has been dropped into this world and must…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
That looks pretty damn good. I wouldn't realize it was a 'cheapo' ;) I want a good Chewy outfit. They have a good mask, but all the suits look like shit (or don't use the right colors). I'm 6'5", so I think I'd make a good Chewy :D
Sup guys, my roommate and I are thinking about making the move to Austin from Dallas. I haven't been there much so I'm not too familiar with the area. I know that there's a ton of opportunity for game developers there so it seems like a logical move. You guys have any insight on any good budget friendly areas to look into?…
We're looking for a talented character artist interested in working with a low-poly character for an FPS. We're currently working with the ID Tech 3 engine and knowledge of creating custom Quake 3 player models is a plus. PM for more info, please.
Hi, i'm Isaias Kiister. i'm a 3d character artist specializing in games. looking for freelance jobs or contract. software skills : zbrush,maya,substance and photoshop. Portfolio: https://www.artstation.com/isaiaskiister https://sketchfab.com/kiister07 contact : kiisterarts@gmail.com
I'm looking to fabricate a terminal from the fallout universe for a college project and need a modeler experienced in 3d printing to make the chassis model. This doesn't have to do with gaming directly but it is making a rwal world platform for gaming. The model will be for noncommercial use
So the triangle fan was obj and the vertex normals problem is fbx? Have you tried deactivating Smoothing Groups in the fbx import settings? Edit: Interesting. While Hardmesh seems to be discontinued, last time I checked, 2021 seemed to be the last supported version, and it still says that on the main page, but when I just…