made a small video clip displaying how fast you can be with unfold: http://www.dejawolf.com/tutorials/maxbug/fastuv.avi this bug is one of the largest speedbumps in my UVmapping workflow, because unfold has the ability to be even speedier than it is now.
well it took me nearly 1 hour to get the model done and uvmapped,then about 6 hours to paint the texture.I usualy start modelling and forget about anything else for 6-7 hours non stop lol like a machine
dummeh - love the style and proportions :D got the whole lowpoly model, uvmapping, baking, cleanup work more or less done. baking was not so funny, my computer is too old for such fancy stuff :( 5.5k tris - 1k diffuse/normalmap
So I am trying to do some render to texture normal mapping, but I keep hitting on an issue I am not sure of how to adress. I always assumed projection mapping was ortographical and that the view was based directly traced from the polies of the cage. This appears to not be the case. Instead it seems to use the UVMap to…
Ok no answers so I suppose its going better .... so I unwrapped after fixing some otherminor detail and made the eye part of the same mesh ... What do you think of the uvmapping? I will add the other details in zbrush ...
I Incremented the polygons on the sides to round up more the shape and I redid some uvmapping especially to the frontal wooden bar ... how looks now ? What other details I coul dadd? so far the item is around 700 polys...
Thanks for the video. So there's no performance gain using UDIM, compared to just assigning 1 material 1 uvmap like the traditional way? Btw I know this is an old thread. Can substance paint on multiple texture sets at once in the latest version?
Which 3d package are you rendering it in? Did you UV map the sphere in the 3d package in the same way you want the texture to appear? What I mean is, I uvmapped a sphere with a worldmap on it in Max. If that looks correct, then render only the UVs.
what 3D app are you using? In Modo i just tab Backspace to delete edges while keeping the faces and the UVmaps, Maybe just go to your Edge section and click on Delete Edges, maybe it works the same way in other apps.
I've only dabbled with uvmapping and I didn't really mind it that much. I made a few ships for Freelancer, and it went pretty quick after getting the hang of Wings3D and uvmapperpro (Which no one mentioned). Hey does any here use UVMapperPro?!?!