Warby: Connect the colorSet[#].colorName from your objects shape node to cpvSet[#] in a mentalrayVertexColor node (you find it in the "textures" tab of the mr nodes) Then hook up the outColor from that node to whatever you wan't it to control.
I fear that the tablet might be just as difficult as the mouse for you...UDK isn't really built with disability usability in mind, but there's a few things you might be able to try: -maybe use snapping to help you move objects in finer increments with the mouse? Likewise, you can manually type in movement values a lot to…
you can override the "ReflectionVector" used by the cubemap node. Something along the lines of: So drop down a new Reflection Vector node and use Vector component node to 1-Y. Then plug the results into the cubemap ReflectionVector node.
I am trying to use a 32 bit EXR displacement that I baked out in zbrush on a mesh but no matter what values I put in the texmap min/max, say -1 and 1, it doesn't do anything. My displacement is clipped at 0 with none of the negative displacement registering. All that is being displaced is the information that pushes…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
They always had sort of weird perception of what is convenient and important. In both Painter and Designer. Like they live in some other universe with its own game industry . Lots of features I never needed and lack of things I actually need every day and have to invent workarounds . Using material ID as a polygon…
I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
Tyler - Is there any control over the node that it is using? One of the changes I asked for our scripts is that it assigns Mat node #24 to it, so I can adjust specularity and whatnot to my node. Or does yours randomly create a new node or what?
Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!
Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.