Yep, you should think of "animations" as separate to "models". Most decent game engines with bone-based animation will let you apply any animation to any skeleton that has the same number of joints - usually the joints have to have the same names too. So in theory you should be able to export "run_cycle_1" to a basic…
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Hello, I am in need of several animations for a human character (like walking, running, jumping, etc.). I once tried to create a walk cycle myself and it took me three days to get it done: walk cycle. It still doesn't really look good but I guess for my first try in animating it was okay. For my current project I want to…
Senior Technical Artist (Animation) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal candidate is a skilled…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
Following the recommendation of members of this community I have begun delving into the rigging and animation process. At this time, I have primarily been rigging and I'm just now starting to make that last little step into animation. I've been collecting tutorials and doing my research online and there are still a few…
Hey Polycount.... So I've started a game with a fellow artist and an engineer. We're quickly learning a lot about our weakness' in some areas, one being animation. I've been tasked with taking the lead on animation and it's been quite fun learning how to rig and animate. However it's going slow. So we made a decision to…
Senior 3D Animator Fixed-Term - full time Location: Skövde, Sweden What it’s about Are you an experienced Animator with a background in the gaming industry and experience and passion for animating game characters? Are you passionate about gaming? We have an exciting and challenging opportunity for you to become part of our…
Hello guys. I want a help with retargetting animation between different skeletons. I want to use some Mocap animations inside UDK Engine (Unreal Engine 3), as I am creating a third person shooter game. I am trying to retarget these mocap anims to the default UDK/UT Skeleton. I know I can use a custom skeleton, in case, I…