To some extent the art content being produces for your average game is already way overdetailed for console spec. Just look at the high resolution sub-d and sculpted meshes for characters, weapons, etc for most games. Then come to the realization that these are being sized down to 512x512 to fit on consoles. This is excess…
Check local junior colleges for less expensive alternatives to learning 3d software. Other than that, just get good at art. This might be through community colleges, extension courses, local workshops, etc. You really need to consider your temperament as well. Can you handle sitting in front of a computer and making stuff…
Sweet thanks, disabling the anti-aliasing did it, and here are some WIP shots detailing what my problem is: First three is him with the shoulders and gloves, the shoulders and gloves transparent, and lastly with them hovering over the mesh. Bottom left is the UVs that I'm probably going to be laying out after studying…
I like it, I'll probably make the jump at home from XP to Windows 7. At first I felt that Windows 7 was an extension of the Mojave project and that we where all being duped into buying Vista all over again, but after trying it, there's enough different from XP & Vista to Win7 that I like, I will switch over at some point.…
[ QUOTE ] I think the game industry has fulfilled our obligation to society with the establishment of the ESRB. It's up to the retailers and parents to start acting responsible. If the retailers won't hold up their end of the deal I guess politicians are going to have to force them to. [/ QUOTE ] i agree whoooollleee…
Yeah, the shaders aren't really constrained in Unity. Unity actually has quite a few advanced rendering features, despite the fact that it is generally seen as targeting lower-spec systems. The primary discrepencies between the free and for-pay versions of Unity are as follows... 1. No real-time shadows. This is the usual…
Oh, btw I wouldn't model in that streched out davinci pose, due to several facts: 1. It is a very unnatural pose that makes it hard to spot slight anatomical errors, for you and people helping you. 2. I am guessing you want to model it that way to have an optimal mesh for animating it later on, but that pose is only…
Ruz, the point isn't that it provides crap-tons of graphical features. That isn't the real draw of the Unity platform. The real selling point is the pipeline and the editor. I've played around with NeoAxis extensively. Even gotten my own little mod for it running, complete with a custom environment filled with…
[ QUOTE ] [ QUOTE ] Illustrated_Man posted: I don't eat at chain resturaunts, I don't shop at wal mart period, I only shop at chain stores that have unions, I wish we had a decent public transportation system in this country so I didn't have to drive a car. I do everything I can to not contribute to fuck tards like the OP.…
It's true that "perfect" is a bit of an exaggeration. But don't forget the qualifier that JKMakowka used. He asked if it was the perfect "indi" game engine. Even Garage Game's Torque engine is commercial. Sauerbraten's competitors are, on the whole, engines that have no editors and require extensive coding. You can create…