Well, here's a pic of the torchlight characters. Figured having it to look at discuss might help you pin down what you want more. I also wonder what size of tex you're using. Possibly alot of the smoothness is just too high res and actually detrcts imo from the lower poly style. (It also gives you alot more room for errors…
Hi there :) Good work in your portfolio but it loads really buggy for me. it took three tries before it got your site and its real layout. I got one version that was just text and pictures on the second load so you might want to check that. There I think there are a few things you could do to push it a bit farther…
Check out a place called Korea House - food is okay, but the Korean song and art show afterwards is really great. Good thing to do on one evening and makes a very memorable into to country and culture. A word of warning about the subway: you better like stairs! There's lots of 'em. Keeps Koreans healthy, I guess. Also get…
After some thought (and exploring the Summoner's Rift map as Kayn in custom games!), one area I see for improvement is the backstory of the environment. Narrative isn't the focus in matches of League of Legends, but even though this isn't a story-based game, I think we can push the story-telling more in the environment…
[ QUOTE ] Rhinokey : I think you are right But I have used even more details than Zelda Wind Walker in my model ! [/ QUOTE ] You are kidding me right? If you are talking about polygons, then yes, congratulations on spending more details and being less efficient then the modeler who did the gorgeous models you pointed out…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
Sounds like you want to do everything! Unfortunately you're going to have to narrow it down. Here's some articles I dug up a while ago. Types of DESIGN jobs in the industry: http://www.gamecareerguide.com/features/483/types_of_game_.php?page=1 As graphics have gotten more uber and complex the ART roles in the industry for…
@Zot: Maybe it makes sense to show your work to see where you are at? As an example if you look at my artstation: https://www.artstation.com/biomag The two armors and sword at the lower end where done after doing a 1 year school for basics (school was everything from modelling basics, sculpting, animation, rigging, small…
The model is nice, but the textures really don't live up to the same standard. The gray-on-gray color scheme is part of the problem; it just doesn't have the same inherent visual interest of the other options, especially the gold-on-blue scheme. It also lacks the decals which would provide some relief from the monochrome…
I understand what you mean. I went with the capsules/skateboards/snowboards to try and present the thumbnail work in a different way and allow myself to show off a lot of work without a lot of screen space or clutter. I am also a little OCD with the face that it would look a bit strange since all my images are different…