Sorry for the late replay. I have been very busy lately.Thanx everyone for the kind words. They really mean a lot to me. snake85027: Thanx man. Making the animation would be major pain in the ass. I had like 100 layers in photoshop, just to make the image. It would be hard to achieve this kind of level of details, for the…
i think the depth in those types of games is less in-game-space and more in-your-body. here's my quake 3 strategy: i see an image of me winning, and i know that's the goal. i know that i need to avoid getting killed, and kill the other players. i try anything to this end.. run around, jump about like a lunatic, what ever.…
[ QUOTE ] Dude, Hawken is talking about detonation charges not missles. So Notman, why did WTC7 fall? It wasn't hit by a plane, or doused in fuel. So why? The official story is that it was struck with debris. [/ QUOTE ] When did I say he was talking about missiles? I was discussing how he suggested (and the video) that it…
It's very right approach imo , same what I usually do. Consider it as baking your normal map for lod 02 where you couldn't have all those extra geo to weed out triangle shading artifacts on something cylindrical+ a hole. And rather use vertex normals projected from something perfectly shaded or just received from moi3d .…
This guy use to do free crits why dont you give him a call https://polycount.com/discussion/207703/art-reviews-by-request Side note : Been a mentor is not as simple as it looks it require skills that are not usually used and they can be train only when you teach and work with someone + you have to have higher level of…
This is really not a hard building/complex to model, especially since your target is a racing game. Because of that, you can skip the finer poly details and focus more on surface topology, which is actually pretty basic. The texture work will be similarly basic here too. 1. Gather your resources. The more the better. 2.…
That actually makes a lot of sense. You could store cheaper midpoly cars and procedurally subdivide them on level build to help you save memory. That is if you can't do it dynamically. If you can, then go ahead and use it as LoD 0 directly ingame. But all of it seems really overhyped to me. On the average 20inchish monitor…
Hi everyone! After some work experience in CG 3D, I am now trying to find a job in the game industry again, which means working on my portfolio and improving my skills. I decided to work on my weaknesses mainly and improve my speed and scale on environments, using modularity. While I know the basics and use some of it, I…
<3 I offer you a small sample, it should give you a glimpse of how the game is right now. I'm sure there is lots that is lost in my explanation and I'm sure it will continue to evolve over time. I'm open to your ideas, so don't be ascurd. A Taste of Jizz Wiz Like all dreary and overcast mornings, Azmaruis the Defilemancer,…
Yeah well i can totally understand you , i have 4890 and it gives me 4-5 times better performance and never made me any problems . Did someone try 6950 ? I think to change to that eventually ? If someone have one, please can you tell us your frame rate . Okay so .... i contacted Nvidia support with 3 pages report :D Thats…