Hi! I found that in the version of 3dsMAX in languages different than english the name of the command panel is different. For example in max2011 localized to German the name of the command panel is "Befehlspalette", but in in max2012 and 2013 (german licalization) the name is "Befehlsgruppe". Can you guys help me to find…
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project:We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
Ok so me and a mate are a bit bored and heres what were gonna start working on. Finally finished my map except a few little tricksy bugs the evil hobbit quake3 engine still pesters the precious. I imported a model into bog-quake3 today, with a few tag issues if anyone has a few seconds to talk about tags give me a buzz…
Hello to all. How i can add the udims names that I created to the texture name? I didn't find this in the Substanse Painter documentation. I suffer because I have to do a lot of skin with the right names. Maybe a plugin for Substance
AfterLife Games is hiring several positions for a 3D Zombie Thriller Survival Game. [Royalty Paid Contract] AfterLife Games is developing a 3D Zombie Survival Game, called Tears of the Dead; Rise of the Plague, in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to break the game up into 4 chapters…
it's alright. nothing to get upset about. time is money in the business of making games to look at. more and more companies can use speedtree if they want. the games they make will have trees that all look alike. by alike, i mean, that they all came from the same program. one day we'll have a program that makes shotguns,…
Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…
If you're converting an active document, NDO will always call the document BaseMaterial [Normal].PSD so that 3DO will apply it to the default primitives which have the same material name, ensuring you can preview what you're working on. If you use NDO's Base Creator and specify the filename, this behavior will be avoided.
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…