Hi Not sure if my head is just full of sleep, or it's because I've still yet to make them for myself, but I'm struggling to process how you'd go about setting up smaller maps similar to the Micro Detail Normal maps for skin pores etc. This was discussed a bit in another thread of mine, but I don't think the exact workflow…
Are there any bake parameter bake settings in substance? Things like ray lengths, ray counts that kind of stuff? I was expecting to see a bunch in the baker windows.
My first asset pack for the Unreal Marketplace: Medieval Cutlery https://unrealengine.com/marketplace/en-US/product/medieval-cutlery-set - Including: 35 high quality, game ready assets with 4k textures - Supported Engine Versions: 4.24 - 4.25
I'm getting some weird artifacts on p Marmoset Toolbag 2 and I don't know how to resolve this. This is what I get when I set it up on Marmoset Toolbag 2 with the usual settings I use. The reflections seem to be off, too. If I invert the Gloss map however (never had to do this with previous models), I get the reflection I…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Reader, Hello, I am a college senior enrolled in International Academy of Design and Tech(IADT TROY) located in Michigan. I'm coming close to graduation, and it's required that I find a mentor for my Capstone class. Now, my mentor must have a history in the game Industry and has published games that can be found. Now the…
I've decided to actually do something with my Summer, so the first thing I'm gonna be doing is a set of swords. I'll be doing gradual updates with the progress of the swords. Next on the list, give the concepts some colour me thinks! Any and all feedback is welcome! =]