Hello! I am back. the character is all baked and optimized all that stuff. Now i'm working on the black and white handpainting! Would love any feedback! I reshaped the face more so he's less flat but unfortunately to stick to the class schedule did not have time to fix the back armor/leather thing.
Thank you so much everyone for the great feedback and support for me to improve! :) @Sam Hatami, Wow, thanks for that, I'm happy to know that those breakdowns can be useful somehow for someone. Means a lot! :) @kreativbloc, thanks a lot for the feedback. Definitely I need to improve the folds sculpts skills! I will get…
eh, I always thought environment art has been more technical, and for good reason because of performance and simply a lack of manpower to paint entire landmasses or cities by hand when you can use procgen, modular workflows, and masks to accomplish most of it. Even with a game with handpainted assets there will be a lot of…
I had a play around with it, and I'll just copy what I wrote elsewhere: "While I love that their nodes and painting software are tightly linked, something I’ve wanted (and asked) in Substance ever since the start, after half an hour of testing I don’t think the painting side of it is sufficient for my needs.
I’ll stick…