Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
i like the design,but you need more organic shapes in some places.like the handle for instance,that would probably be uncomfortable to hold.the loop around the trigger should also not be as wide. but cant wait to see the finished model,have fun!
@Rangaros she's real fun for aggressive play styles, a lot of her abilities are about initiating fights and dealing damage, her little ground drone is great for distracting people too :tongue:
You can get a 14 day demo of the Spacepilot from the 3D Connexion website. Just make sure you have the funds to actually buy it or you'll be crying when you have to send it back. It's just so much fun to use, even my wife will sit there and just move stuff around on screen because its fun. I'm finishing up my new website,…
I have finally rendered mortarion in Marmoset! It was quite fun to learn substance and marmoset on the same project , still a lot to improve though. Critics are welcome!
in case you didn't play yesterday on Easter... was fun times :) [ame] http://www.youtube.com/watch?v=iQmx5mNJiyk&feature=player_embedded[/ame] my gamertag is moosebot, will be on from time to time if anyone wants to play!
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…