Lachtan – To expand on what rsanti1964 said, one of the main reasons is all the other rips we get out of the high that go into making the texture what it is. Even if we don’t end up using the normal or it gets cut, we still get a highlight, cavity, and baked lighting pass out of it. Not mention a few other little tricks…
Hi, I'm available for contracts. Check out my Artstation. https://www.artstation.com/artist/diego_quarantine If you want the whole portfolio and work experience you can get a complete picture of my profile going to http://www.diegomartinezcgartist.com What I can do: · High poly digital sculpture of hard surface and organic…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.…
@cturbo I'm not a substance suite user, had just assumed this tutorial was a comprehensive end-to-end workflow so in addition too poopipe's advice I'd suggest searching through documentation which may provide further info? https://helpx.adobe.com/substance-3d-designer/home.html
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Critiques saves lives!!! By closely referencing 'Anatomy for Sculptor', I reshaped the skull to more realistic proportions in order to have a good reference point for working on the eye and mouth area. Just by doing that, the sculpt looked miles better. I then worked on the eye area, sunking the eyeballs and really…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…
Senior 3D Environment Artist Runic Games is looking for a highly skilled Senior 3D Environment Artist to work on our project in development. The ideal candidate has experience modeling and texturing assets for a diverse range of environments, with an emphasis on the whimsical and fantastic. A foundation of knowledge…