Well, I finally got the ornament done. I gotta admit, kinda a pain, but the pay off is nearly satisfying. Could use a few more tweaks so, presentation shot to come! Thanks Raul... your work on the pistol inspired me to finish the eagle in Max!! This eagle is a little different but, it's crystal clear compared to the one in…
UPDATE: I'm back with new update. I modified the terrain slightly. I also added new flower. I'm able to change it's color. It's black in viewport, but when I switch to game mode it has defined color because of blueprint I used. I tried to sculpt some stone, but it looked more like crystal. Flower:
what do you mean that 'home page is almost impossible to read'? Do you mean which page? This just means that it is pretty hard to understand what the page and the service are about. There is a ton of icons/buzzwords/thumbnails/video clips, but no clear mission statement. "Everything you need" is not really explaining…
There are so many amazing entries popping up, it's some serious motivation to get working XD Here's an update on the armor: Still has a long way to go but I thought I'd share it to get some feedback! I'm not loving the crystal on his chest, I feel like Draven isn't the kind of guy who bedazzles his shirts.
Hi guys, It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk). Read *noob if you wish :D I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals…
BrontoThunder, Spudnik Thanks a lot! =D Yeah, people don't care much about her, unfortunately. I think she's a cool hero to play and very nifty to design items for (but hard, indeed)! We fixed and resubmitted the Shady Crystal Scepter ^^ http://steamcommunity.com/sharedfiles/filedetails/?id=148191302 And Medusa pic I…
Arboretum WIP Work in progress of my latest personal project; an architecture piece heavily inspired by the Crystal Gardens in Madrid. More time practicing Zmodeler as well as learning how to use arrays within Blender. I'm hoping to figure out how to use Substance Designer to create procedural textures to use when I head…
Here are couple of new ideas :) -try importing this piece with different name (sometimes importer don't update mesh if you use previously used import name) -check if your color texture don't have any black fragments on its alpha channel -maybe try to import those crystals alone that are missing triangles, bound just to…
And here I thought this was with post processing effect already :D Is there a hole in that wall underwater? It seems it loses a bit of information details there, it seems a bit too blurry for me (although I know this is not crystal pure water), at first I thought it was an unfinished area, maybe my eyes are bad haha. But…