Scifi and hard surface is pretty uncharted territory for me. Hence the post. This is my initial design. I didn't really have a concept just a laid back session in Zbrush. Plan is.. - Have the helmet open at the nose intersection. - A visor falling from the crown to protect the eye things. - Eventually put a face in. - Then…
Hi again everyone! Thanks for all of the comments so far, it's encouraging. :) In the Character Design section, I've added some variations of his head, headdress, and feathers. What are your thoughts on the designs? Do you love the feathers on one but the crown on five? Tell me all about it, I would love your opinions.…
The mine is under the spawn village. i didnt explore it yet, dont think anyone else has. There is a shaft down to it in the building with all the metal railings on it and the metal crown on it. in the first floor there is a trap door down to the mine i built, just to connect it, but havent done much else. yah the creative…
It's been a while, but this is something I work on periodically between working full-time in a hotel, so here is the latest of the high poly sculpt. Pretty soon I can start retopologising and then exporting it out to paint in Substance and doing the hair in 3DSMax I've redone the crown (again, 6th time's a charm, right?)…
thanks for making us all look slow and lame, weish! I think there's an unwritten rule somewhere that whenever you start one of these, you all get super busy at work. We're still alive though! It's not much but I think I've finally started to figure out a texture style for now, and I made a little cupcake crown for my…
I agree with jackablade, the dirt messes with the aesthetic. Could centralize it on areas, like grass stains on the knees or muddy shoes, but the all-over unfocused grime loses something of the charm. I also don't like the black pot over the metal one, however I really like the crown detail, so hopefully you keep that…