I have been asked to present a model in unity for an art test but I am unsure of what they actually want, do I send them the unity project? or just take a printscreen of the asset with the lights and camera setup? I know how to present a model in marmoset and take screenshots but unity doesn't seem to have any kind of…
I'm not a pro in UE4 but I still know how to make basic shader, and I did so with my 100% created asset with zero issues. I now downloaded some rock and tree from megascan using the Unreal exported from bridge, but when I apply the albedo to the shader the model is brown... I really don't understand why.
Looking for smaller jobs/gigs. I have over 4 years of experience in 3D art. My main skills are Game ready / optimized asset creation and environment art in unreal engine 4/5. If you want to see more of my work check out my portfolio: https://www.artstation.com/giora Message me via email: giora.nohl@web.de or discord…
Hello! I want to unwrap a location with a different scale of assets for URP with the same texel density. The location have walls of different shape and sizes (it is hard to apply modular system) what would be the best to unwrap? (i use Blender) Thank you!
Hi everyone! I finally got around to creating an account here. For my first post, I'm showing some WIP art assets for a UT3 DM map I'm working on. All low poly shots are in UE3... let me know what you think ^__^
Hello. I'm new here and am using this thread as a catalog for the assets I'm creating for my senior project. I'll try to start off my posts with concept sketches of the objects I'll be modeling, then show screens of the low poly place holders. It won't be until the end of the quarter till everything will be finalized, so…
Can I email anyone who's freelanced before about whether I am crunching my numbers incorrectly and overcharging people for assets? I've been on hourly since Uni ended a year ago, so I have no context for what is reasonable.
Hi everyone, I’m looking for advice on creating and managing clothing variations for a game character. I’ve modeled an NPC in Blender and textured it with Substance Painter. To implement the clothing, I created separate meshes for each piece and assigned a material to them. My current approach is to toggle the clothing…
We are Silhouart Game Studio, a group of artists seeking for freelance jobs in line with 3d character and prop assets. We offer: -modeling (realistic and stylized) -texturing (handpaint and AAA) -rigging -animation Please email us at silhouart.gamestudio@gmail.com or message us through facebook. For more sample works,…
Hi guys, So the past month or so I have been attempting take my attempt in creating Game Art Props/Environment with an intent to create a portfolio to either get myself into a small studio or modding team. Here's a quick backstory, so you can gauge me/mywork: - self-taught on/off since at least a year ago - realised I…