Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Hi there, this might be a noob question, but since im also fairly new to this stuff, im gonna ask anyway. So im trying to figure out how things work together, and learnt that in order to texture a 3d model, i need to uv unwrap it. So this brought me to the next problem. Around the uv seams i see clear borders (seams) which…
Thanks man. But to nobodys surprise except mine the print failed ;f A quick 3 hours 0,2 layer print. When it got up to the head the base snapped. Since it was printing so fast, over 60mm/sec it got a stringy. Mostly since i set it up wrong, the base has a steep angle but no infill, so at some point the printer was forced…
"The one I been using was a old version of bodypaint but the price is ridiculous high. around 1000usd." You pointed a very important detail here, the price can also mark the way to go with features. For example, what would be the ideal price for a software that give you powerful painting tools, arround 80% of what…
Im not sure i get your question correctly. It does work technically, i.e. if I set those "Switch" integer value to 0 it will be for sure interpreted as "false" and integer 1 will gives "true". So technically - it works, but from UI point of view it doesnt make any sence since in designer the variable are clearly declared…
I was looking for a neat quadruped to make for my reel/fun and came across this little picture of a bulky dragon. I don't know who did it or what its from so I'm not trying to make it exactly, was more of just a jumping off point for a starting shape. I'll be posting progress on this here as I work on it and hopefully…
Ok. I have a little more time so I'll explain the paintover a bit A lot of this is piggybacking off of DemonPrincess' post above. She really hit a lot of great points. I'll just add my 2 cents on the philosophy behind how I work. - Groundwork: Plan your attack. Study the style that you're attempting and note what makes it…
Thank you for the replies everyone! @ghost-d - Wow that made a huge difference, thanks for pointing that out about self-illumination. @gbencharski - I will try to keep that in mind about pushing the values more then I would think normally, thanks. @jeffro - Thanks, while not all that impressive yet my hand painting skills…
BEFORE YOU READ KNOW THAT WE ARE LOOKING FOR SOMEONE TO HIRE US, WE ARE NOT DOING ANY HIRING, PLEASE ONLY SERIOUS POTENTIAL CLIENTS CONTACT US. Hello All, We are Eye 5 Toys, a small and humble digital sculpting and prototype making company. If you are in need of any sculpts please feel free to contact us on our website…
I am a professional 3d character artist with over 7 years of professional experience in games, collectibles & table top miniatures.I am looking for remote freelance, full time or part time work. (PAID WORK ONLY)here are a few piece of my work as well as a link to my website!https://www.aefoundry.com/ Thank you for your…