There is no comparison, doing a proper highpoly model is always going to be better. When you a proper bake from source geometry, the smoothing in the lowpoly mesh is accounted for. What this means is that the shading of your mesh is replaced with the shading of the highpoly for every pixel. Normal maps aren't just for…
Haven't highpoly modeled in about 2 years I think, so the last couple of weeks I've been putzing away on this for a few minutes a night. Besides the wheel and some bolts/rivets its all one continuous mesh. My own feedback: I wanted to brush up on highpoly modeling and focused less on the weight of the object and how…
Hey Kunik. There are several ways to achieve the same result. I'll just tell you my workflow and I hope it will help you a bit. Let's say we make a Gun. I first do a lowpoly-blockout model. This is used to get the basic shapes and some detail (but not too much). After the blockout-phase, it's time for the high-poly model.…
A. Just bake your color mask in Maya, I use Maya for normals/color and XN to bake AO all the time and don't have much issue with stuff lining up(every once in a while a floater gets weird though). B. If you can easily split up your highpoly meshes into separate OBJ files per material type, Xnormal has some option to bake a…
Model the highpoly door and frame as separate objects. there's no need for this all to be one single mesh, you're just making it hard for yourself that way. My advice would be to sit down with a tutorial on sub-d modelling, re-model the highpoly door from scratch, then start worrying about how to bake normalmaps. Currently…
Wow, I seriously cannot read anything within your texture. It is fighting against some of the design elements that you had from your highpoly ( which needs to be defined more, and have some varied edges..to many soft and bending shapes ) If you are going to go with some of your texture, bring in some different values (…
Thanks for the offer FatAssasin, I had an idea while driving to school today though to turn it into an animated .gif file, so when I got home from work I found out I could make animated .gif's in Adobe ImageReady (woohoo finally a use for this program), and when I was done it was under Photobucket's file size limit, so...I…
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Pretty much all in the title. How many of you are texuring in Mudbox these days? I saw a quick demonstration on how "easy" it is; but there was little discussion of how much pre-planning there was. [ame] http://www.youtube.com/watch?v=B5wjt25h8wA[/ame] Would you paint on the Highpoly so you can go back and sculpt in some…