Woulda loved to go. Unfortunately the Friday Night setup, is rough in the retail world. Especially on Broadway during the whole Pride thing. I got out of there at 11:45 last night. Ugh. Hope you guys had a blast.
Okay so this is my 2D and 3D work, im posting from oldest to newest and please critique the s#!t out of it :) I am here looking to better my work and I will post my progress thank you!! 45 mintues: 20 minutes: Newest:
too many too steep angles, this will never bake out nicely into a normalmap in stead of doing this . . .__ __| you should be doing this . . .__ __/ at 45° to get the lighting information into your normalmap however, why are the metal straps flowing into the wodden background? they should be seperated to create proper…
I cannot play alot of consoles game myself as I cannot stand anything under 30-45 FPS. Call me PC spoiled but I'm excited about a console that can produce higher FPS but at the same time this will put alot of stress of devs
Brian "Panda" Choi or if you are busy.. now is 11:45 am In my time zone I will upload new upload before 2:00 pm in my time zone. I don't know which time zone you people are living now.
Thanks for the feedback I'll check out the artists you've recommended. And graying out reference images sounds useful actually, I'll try it out. Now that I think about it, ZBrush is defaulted at 45 for me... maybe that's why I didn't see that many problems with it.
165 pound female Great Dane named Marilyn. A 45 pound female fawn Boxer named Harley. Also, an 85-more like 90 pound now male brindle boxer named Guidoh. I have better pics around here somewhere...
Thanks :) and here is some internal progress. The feed ramp isnt quite like the FNP, But it ended up looking pretty similar to the one on an HK USP .45, Which has been a lot of my reference for this :P Will work some more after errands and dinner.
Hi! The screenshots tells the best whats my problem. I want to merge the corners. If I I will rotate panels in the corner by the 45 degrees they will narrow. I was looking for some solutions in architect visualization tutorials but couldn't find any (solutions, not films :P).
While I mostly agree with this sentiment, it's possible he has a really simple idea that doesn't require a lot of animating or modeling or texturing. Maybe it's a super slow zoom in on some planets for 1:45 and 15 seconds of a spaceship zooming into the screen.