Working on a model based on a concept art from Starcraft 2 at the moment. The goal is to create a model for a fictional Starcraft FPS game: Concept (by Samwise Didier): Low-Poly Model: Rendered: 3Max, Matte Plastic Material, Mental Ray Vert Count: 4356
Which they do. Sorry wasn't trying to be a dick. Might as well add to this discussion. Some local Detroit stuff. [ame=" https://www.youtube.com/watch?v=43afp1MZ6Cc"]http://www.youtube.com/watch?v=43afp1MZ6Cc[/ame] [ame="https://www.youtube.com/watch?v=7cVwoEFDUI0"]http://www.youtube.com/watch?v=7cVwoEFDUI0[/ame]
Yeah, not so sure about your choice of shoes. I'd expect something a little more sleek from Shredder. The spikes on the legs also need to be amped up (or maybe it's just not a good angle for the legs), in fact the spikes in general should look and feel much sharper and longer, more like small talons than spikes, in order…
Than you! [ame=" https://www.youtube.com/watch?v=43bamteqZzc"]Darksiders inspired Unreal 4 enviroment - YouTube[/ame] Ambient occlusion and normals only. Will texture later and play with some particle effects, mabey.
It's not just accessories, they have different categories of items. I've seen some cool mathematical pieces. Basically they create a 3D model from a math function and print it out. Also there does seem to be a market on there for the more fun/creative stuff. I found this the other day :D…
I do what Mark does as well, and if you want Max to autofocus (or not) as you move the mouse over a viewport you can change that in the Mouse tab of the Customize UI settings. More info here: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-75E03BAB-0D94-43E0-B281-3AE3299BD2B9.htm
Does that letter looked shopped as fuck to anyone else? There just seems like a lot of weird shit going on with lighting and hard black line on the paper, small-ass hand, odd angle of elbow, and the fact that there's no shadow on his face from the paper but the page would literally have to be inches from his face and IT'S…
No worries. So I'd recommend working in a neutral pose (maybe you were and you just positioned it) but the legs feel unnatural in the current pose. A lot of your hard surfaces feel somewhat wavy. Probably would benefit from some extra time with the flatten brush (or polish, I like flatten too though) For future projects,…
i disagree, here's why: he's from albania, average salary there is around 436USD (wiki). he should charge way less than you are suggesting him to. 25USD per hour is standard for north america and western europe, but for him it's just not. he can get by on minimum wage (10USD/hr) and still be fine. on top of that he's not…
Still Wip but i figured out the character overall and heres front and back wip and movement study, progress on how i got here over at https://forums.cubebrush.co/t/huge-portfolio-project-feedback-very-much-welcome/4320/17