If this is not for games, then spacefrog is on spot. And you could even take renders of the Ivy you make to a texture for an in-game asset. If you want to populate the ivy in the game engine, assuming for game, then you'd want to make some variation types of little clusters, big clusters and long/short line trails of them.…
Are you going to build a handful of pieces and then stitch them together to build your level. Keep in mind that modules can be anything from sets of wall and floor panels to entire buildings or just floors like shown above. It isn't locked down to one specific formula. Polycount Wiki on Modularity:…
1. Break shape with planar alpha 28 2. Make it dirty with mallet fast, put some crack to give you the idea of what you want in the end. 3. Polish all with Trim dynamic, planar, Hpolish or whatever you use to get something clean. As a said I use planar and MaHPolish 1 with the square alpha for this step. Add detail, polysh…
You can either store a morph target and then push back the surface using the layer brush with a harder-edged alpha (such as Alpha 28), or more simply just mask the area (again with a similar alpha) and then invert the mask and use either a negative inflate deformation or transpose to push it back. Both will keep the…
Good, I was getting worried there =P Its really to much to sum up but try this. Examine other people work. Polycount is a greate place to do this, look for wireframes and ongoing discussions about the work presented. Participate in those threads, don’t be afraid to ask “how did you do that”. If you are looking for more…
Two important things is keeping your mesh symmetrical and keeping your quads relatively equal density in each area. Right now you are pushing verts into weird areas and making your edges quads all kinds of weird sizes and shapes. At any point you should be able to drop an edge loop on your character and it should flow…
FYI - the bottom end of the typical JR salary (in the US) from those game developer surveys comes to about $20 an hour - overhead and other costs mean that employee actually costs the studio about $25-$28 an hour. I don't have any freelance experience but from other threads like this I hear that freelancers typically…
No I mean locally every young persons friend and friends of friends plays or has played games actively at one point and most still do. 26 or 28 is like a new doctor, I can't imagine them going home and playing call of duty :P I know it happens its just I never play games with my friends parents, but I have no problem…
Really awesome so far. Close to the concept, nicely done. File this under nitpicking, but you could bring it out a bit better if the meshe's edes werent that hard, atm it looks like it could produce a few problems while baking ( as you mentioned thats what you want to do) since you got vertical extrusions from the mesh's…
Good job on the timing on this one! You make some pretty big movements in-between poses that may be difficult to spline. Also be careful about how you animate the sword. It could be the cameras fault but the swords transition from 28 to 29 looks to be too drastic. Also when he lands the camera is more zoomed than the…