Hello, I'm new to UScript and a friend of mine pointed me to a tutorial on the UDN that shows how to get the mouse cursor to show up and interact with a level in UDK. I'm slowly going through this tutorial, but I seem to be having a couple of issues. I'm getting 3 errors that I'm not sure how to fix. I don't want to open…
More texture practise from me. I think im getting worse lol D: Anyway I was thinking a Resi 4 kind of style while i was making this. It's 232 Tri's, and currently all its got is a diffuse map. 1024 Diffuse Map
That's just how it is. What you see in the preview is I believe a 2.5 representation of the noise, so when you apply it differs. Save a morph target apply the noise, adjust the displacement. Edit: too late apparently
I'm getting some bad edges when using alpha (32-bit .tga): I used a simple gradient (0-255) on two planes to test, does the viewer only do 1-bit alpha?
LOL you guys are ridiculous! :D Boo-fucking-hoo to traveling this way or that. I'm driving 2.5 hours to come to this so hopping on a bus for however-long-it-will-take isn't all that bad. ebagg - your place then?
More reference: A GERMAN TWO-HANDED BEARING PROCESSIONAL SWORD, BRUNSWICK http://www.masterart.com/GERMAN-TWO-HANDED-BEARING-PROCESSIONAL-SWORD-BRUNSWICK-dated-1599-PortalDefault.aspx?tabid=53&dealerID=231&objectID=432754
Nice to hear you like it ;) However the best place to get Blender testing builds is http://www.graphicall.org . BTW, there is already a Blender 2.5 thread here, a few pages back. http://boards.polycount.net/showthread.php?t=61148
Closeup of the grip and hilt Critiques welcome. It was supposed to be a plain scimitar but I found a katana texture I loved so now it is much more flashy. 231 faces Lower Poly version 120 faces
https://gum.co/LTqAS This is a Collection of over 237 Substance Designer 6 Tilable Geometric Patterns. These patterns are a great place to start a ceramic tile floor or even some sci-fi tech panels.
Hi So i set the refract to 255 (white) or 250 doesnt matter...i see the material getting transparent in viewport but in render it becomes like a mirror...with no transparacy at all. Whats the problem ?