I think i know why you get issues on some gifs posted and it's because of your Mirror settings. You have Border attribute set to "Merge Border" but then Merge Threshold set enormously high (153) while it's should be something like 0.01. http://i.imgur.com/fu1Cvpr.gif
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hi! Testing new vesion of Silo (1.3)- Started with my male base mesh object, and modified it a bit... - Wing is currently a bit "out of use" as i didn't want to block view while modeling in Silo... will add wing membrane later, if i have time to finish this one... CnC welcome!
My entry for the Turbosquid contest : Lost at sea. Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter. No additional color correction have been applied. The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
I guess the material is new for 1.3, it's called advancedRefraction or something like that. It's just above flatEnironment material. It only got Diffuse, normal and spec. The normal will only change the refraction (if you don't know what that is check it on wiki :) ) and diffuse and spec is pretty much straight forward :)
sam and fuzzy: http://www.samandfuzzy.com/archive_story.php commissioned: http://www.commissionedcomic.com/?p=139 MNT gaiden: good turtles fancomic http://www.obscurezodiac.com/mntgchapter19.php the noob: shitty art, fun story. http://www.clichequest.com/index.php?pos=1 and already mentioned cyanide and happiness, xkcd
That sounds close. The poly count for the mudbox model was about 5 million, then i polycrunched it down to about 1.3 million polygons. When using polycrunch you want to get that count down to about 25% of the original. It should still have all the detail in there even at that much.
Thank you for checking out my sites and sweet that u like them! They are all numbered so today's portrait was nr 198 and I'm going for 365! I think I started in august so there are some months to go. Cool that u want to check out all of them haha! :)
Oh well, sorry. If you need any more information, tell me what you need! And i'm going to try the xform now Here is the lowpoly model. 192 polies here is the cage, its just the original mesh (reset) with a push Here is the subdivided sculpted, it sits on 119.424 polies
This makes me sad because of all the brands and distribution rights they still had from the GT Interactive inheritance (Blood anyone?), all went unused. I think i've only seen shovelware titles from the atati brand lately, kinda like repeating 1983 again :(