You indeed need to start slashing triangles :) The arms of the Earth model went through a weird edit between the original release of the playable hero and the workshoppable version, which might explain the odd numbers. On the plus side, here is something that might be of some help :…
1.3 is out on steam. Sadly its bloody slow for me, I'm seeing the progress bar at the bottom with a simple brush stroke on the Cymourai sample scene. :( This wasn't a issue with 1.2 I should mention its either really slow or smooth depending on where I paint. This is on a 1K map BTW. edit: Tried it with my own mesh, its…
Update 1.2 Ended last week with replacing all placeholders in the scene, and creating highpoly models for the scaffolding. Also, I decimated and imported the pieces into UE4. Other obligation cut into the time I had to work further, but starting this week I should be able to make more progress. One of my goals for the week…
I get error message in maya 2022. In maya 2020 this works. Tried the latest version from artstation shop # Error: SyntaxError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: (unicode error) 'unicodeescape' codec can't decode bytes in position…
I am considering using octane for rendering my scenes.I wanted to ask if anyone has tried out the latest version and if there is much difference between the latest version and the student version which is the 1.2 version and its free. The latest version is way cheaper than Vray (£199).But would one say octane is way faster…
Hi Everyone. Here is my latest finished Game Character Aquamarine. He is 17k Tri's,Built and rigged in Maya. Textures comprise of 512/1024 for Diffuse,Normal,Specular and Emissive. Rendered in Marmoset. Time taken,roughly 130 hours excluding rigging and rendering in Marmoset. Hope you like. Breakdown shots. Diffuse and…
I will be in for the Prop-challenge this month. It's a while ago since my last weapon. :) I decided not to go strict for one version of the axe but to merge few details from axye 1,2 and 3 into one weapon. So far I did the modelling and started with the textures: 2048x2048 Diffuse only 920 Verts
Gothic 1,2 (and I guess 3)... really fun games, and the enviroment looks great too. BUT.. the characters, especially the main one who you see all the time is so badly done & animated it makes my eyes drop tears of blood (Yay, James Bond reference completly out of context )
Entry ticket: http://img514.imageshack.us/img514/1272/bloodelflitchknight.jpg will do some tagging once I have had breakfast and have learned enough for my test next week. EDIT: oh wait I found a better entry ticket! more info to work with! please use the last one :) .
On second thought: (whois website) Organization: Jack Thompson Jack Thompson 1172 S. Dixie Hwy., Suite 111 Coral Gables, FL 33146 US Phone: 305-666-4366 Email: jackthompson@attbi.com Still very well could be faked information by someone. Highly illegal, but even so.