Hi Everyone.
Here is my latest finished Game Character Aquamarine.
He is 17k Tri's,Built and rigged in Maya.
Textures comprise of 512/1024 for Diffuse,Normal,Specular and Emissive.
Rendered in Marmoset.
Time taken,roughly 130 hours excluding rigging and rendering in Marmoset.
Hope you like.










Breakdown shots.
Diffuse and Wire

Full,Diffuse and Wire


Textures



Sculpts and more more can be seen on Zbrushcentral
Thanks for looking!!!
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