NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
I thought Rockstar has had a long history to insane crunch hours on most of their projects. The reason you may not hear about it is Rockstar is pretty good about suppressing bad media. They are excellent at controlling their own media. Even good media, when is that last time you saw an art blast from Rockstar on…
I've realized the changes I'm doing now is going to tear up pretty much single aspect of the shader compiler, and be rewritten completely. This is going to take quite a lot of time, but I will try to keep you all updated on the progress! So, a little status update: The idea with 1.0 has been to do some of the most…
It is more worthwhile to invest the time into yourself than into LLM. LLM is a service currently being offered to you for free. Let's investigate this. Currently AI data centres consume ~2% of all the power on earth. Trillions of dollars are being spent giving you a service which is 100% free. You are giving it your time…
Hi, I'd just thought I'd chip in to say that Mari is in heavy use at every major US, London and Australian VFX / CG facility. It is also the texturing system that LucasArts are using on Level1313. LucasArts have a really nice workflow in which they use their in-game shaders in Mari so they have 100% WYSIWYG between Mari…
Hi, I've put a sample shaderFX shader here: http://www.lumonix.net/ForumImages/rorschach_ShaderFX.zip It uses the sample Rorschach jpg file you gave me, and that file isn't layout perfectly for this shader because it has borders etc around the image. What you want in this case is a perfect 'animated sprite' where each…
This piqued my interest so I hacked a macroscript I'd cobbled together a while back for turning sprites into 3d objects (it's a hack squared) It appears to work - it's not fully automated or clever but I actually got some decent results out of it bad things : It starts from a very inefficient mesh (quad per pixel) and…
I honestly think the price is extremely fair for artstation pro, they are constantly adding new features to justify the price. The amount of server space and data transferred each month must cost them TONS of money, so of course they are going to need to monetize, it's a business, not a charity. I mean you could go the…