I'm using it since the student version is available, the viewport performance is way better compared to 2012 and overall it feels a little faster. They finaly fixed the "StepLoop" tool, in 2012 it randomly selected one other edge when executed. You can find all of the changes in the Help file:…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
In the Apocalypse there will be berries and walls... if no berries exist I will use the blood of anyone who dares to trespass on whatever slab of earth I happen to call home. Since there won't be modern contraception so I'll split my time repopulating the earth by night and entertaining the masses with stories and puppet…
Experiment with bringing signed distance fields into Substance designer. This one features full control over transformation of model, but has serious drawbacks: - More difficult pipeline for getting baked maps - you will require Houdini for that; - Higher resolution for maps needed. For example for 512 output image you…
Change the title of your site to have your name in it. Your resume is Untitled Document, as are many others. Resume - All text? Yes - stored as an image. Horrible harsh edges. You've been using Zbrush for 1 month? I don't care how long you've been using it, not important - but it does tell me you don't have much experience…
Hey all, first time posting here, and also my first time making a highpoly model and baking it onto a lowpoly. Basically I'm completely confused - I've been following the tutorial "How to bake a flawless Normal Map" on CGTuts, getting advice from friends who have done it before, or who are on the same course as me and have…
There aren't too many concise answers to this, but I'll try to at least give my perspective. The rule of thumb I used to follow was (as a base) 512x512 of texel resolution for every 8x8 feet of environment viewed in third person. If you keep to a consistent density and you make sure your mips are actually showing you the…
I have been using Maya 2015 for some time and the rate at which it crashes is astronomically high compared to the previous versions I have used (2012). I'm no stranger to going into the temp folder and resurrecting my file but 99% of the time the temp file itself crashes when opening. I can however open the file with Maya…
I'm still using Max 2012. All further versions have no improvements for game art related stuff afaik. Far more scripts and plugins work for 2012 and under than the newer versions. I do use some of the graphite tools but only as hotkeys instead of having the entire ribbon destroying my screenspace. In terms of UI…
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…