Some update but ofcours new errors to XD. I got same problem as on the stairs or atleast i think its same problem some lightmap problem im guessing. I also have some errors when it comes to the second floor becours the SCG subtract cubes or what to call them removes the walls and floors on the second floor and like treats…
i don't really get much of what you're saying. You can simply do self illumination by subtracting the si map from the diffuse and spec maps, and then adding it after all lighting calculations are done. this can't always be done in the shader because of how shadows etc are calculated in some engines though. also i don't…
I was curious because of the "controversy," and I loved the talk. I found the ideas discussed very fascinating, and a lot of them rang true to me. The only thing I had an issue with was the idea that quality of execution is just a subtractive element of the piece of art. That it cannot make a piece of art beautiful, but it…
awesome work on the new shaders. here is hair test along with cloth fuzz test. found a bug with turntable rendering, not sure if it was mentioned before. while playing scene turntable, the scene light direction does not respect current rotation. so if the sky is rotated to 60, then turntable does not start from 60 but from…
Great work, and its cool from you that you share your workflow with people! I'd like to say just one thing, about the consistent height maps part. I wouldn't fully agree with what you said, and generally I would advice to use the full possible value range, because those layers in Unreal can be lifted or pushed down by…
Hi. It can be done by multiplying the xy coordinates by 2*(1/resolution) and then subtracting 1/resolution in SD, but as it was pointed out, unfortunately the SD 3d noises doesn't seem to tile regardless of the seamless uvws provided. It works nicely in the Unreal setup though. Here is the explanation of this:…
[ QUOTE ] While it's a rare occurance, I find it uncomfortable to be in places or groups with people speaking non-English languages - not as an issue of racism or xenophobia, but simply because I'm not able to relate to them in such a fundamental way. [/ QUOTE ] There are many parts of the world where this happens all the…
Thanks a lot, this is really helpful feedback. Out of curiosity, how do you subtract polys without wrecking the model? The example looks really well done in this respect, not to mention the textures completely changing the look entirely! Is there a specific way to substract the polys from the model? Looks really good, I…
Hey all! Since the new year is off to a start, I'm looking to begin culling back some of my older projects and bringing in new art. I'm looking to pick up more freelance jobs this year and transition into a full time gig. Any critiques and advice on what I can add or subtract from my portfolio would be greatly appreciated.…
So I think I've got the main shape done for the HP body of the rifle. I plan on using homemade stamps in Zbrush for the screws and subtract mesh for any holes. This is the first time I've ever really done a gun before so if anyone knows of a better workflow don't hesitate to let me know:) @HDaniel999 Thanks for taking the…