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velja_bvath
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Re: Blender Mega Thread
Reply by
Dim
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Jun 2011
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Technical Talk
Not exactly. There is a spacebar menu (activated with an included add on) that is similar, but they are very different packages, and Blender has a different workflow and UI paradigm.
Re: Blender Mega Thread
Reply by
sebas
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May 2010
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Well, scrolling down a bit this page you can find a Max-Maya similar style interface for Blender: http://www.pepeland.com/
Re: Blender Mega Thread
Reply by
hawken
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Sep 2010
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Really? I found it a complete nightmare. Then again, I was trying to import cinema4d models into blender. "Improbability drive" import settings.
Re: Blender Mega Thread
Reply by
r_fletch_r
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Feb 2012
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Cheers guys. That's pretty freaking nuts. What would an experienced blender user do with this that cant be done simply by detaching a face?
Re: Blender Mega Thread
Reply by
kat
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Feb 2012
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What are you talking about, Blender breaks all the time - I have years worth of "oh nose.. not again" on KatsBits.
Re: Blender Mega Thread
Reply by
Andreas
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Jun 2011
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Been using Blender for so long, still so much to learn though :D Cause it keeps adapting I guess.
Re: Blender Mega Thread
Reply by
DrunkShaman
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Jan 2011
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Man every single time I see this thread on the front page of PC forums, I install blender and doodle around.... >.>
Re: Blender Mega Thread
Reply by
cptSwing
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Dec 2013
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Why can the Blender foundation not just hire a UI advisor or something similar. Reading through this thread makes me cringe.
Re: Blender Mega Thread
Reply by
Dim
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Jun 2011
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Honestly, I just export the cage from Maya and use that and the .obj from Blender, until we get something better.
Re: Blender Mega Thread
Reply by
musashidan
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Jan 2019
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@peris with the addition of 'match by mesh name' based paired low/high this addon should 100% be Blender's native baking tab.
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