I'm curious how would you guys pull off modeling a cartoony character that looks like this? I've done some more realistic character modeling in the past but nothing heavily stylized like this. Capturing the expressions of the mouth and eyes is honestly stumping me. This is what I've done so far: I've been having a lot of…
Decided to start modelling in Blender again, figured I'd try something "simple" at first so I picked a shotgun. This problem ought to be easy to solve for experienced modellers but I just can't quite grasp the workflow in Blender as to how to do it, even though I have a good idea of what it looks like and what the vertices…
""hi i have question when i modeling something i trying to make it out of smallest amount meshes as possible but i was cheking another thread by huple http://www.polycount.com/forum/showthread.php?t=155488 and he post there a weapon Lanard X8 which has lot of separeted meshs and my qeustion is what is better to do i think…
Hi, I'm not too clear on getting the proper shape transition. I'm sharing my attempts and problems I found, please have a look at them. I started of with quarter of 24 sides cylinder(6 sides) as I found easier to manipulate the overall shape but I was getting pinching or sharp edges. I believe I have to start with a higher…
Alright, so i see time and time again that people tend have trouble doing certain things with hard-shapes and sub-d modeling. So i thought i would try something out here. I'm going to open this up to let people post a reference image of a simple, yet complicated shape(no motorcycles or tanks or stuff like that). And i will…
@99499 If the shoes are an important part of the character that the players will interact with and view up close then it probably makes sense to model them as separate objects and rig them to match the rest of the character. A lot will depend on what the shoes are supposed to do and what the rest of the workflow looks…
Nope. I understand I'm limiting myself by not utilizing all the tools max has to offer, but I prefer not to work with a stack on models. Aside from mesh smooth and symmetry from time to time (I usually collapse the sym). I use modifiers constantly through out the process of modeling but I've never found it very useful to…
Hi, Frank. Do you mind sharing that file with me? With some progress steps starting from nothing to where you are now as i'd really like to understand the progress behind it and replicate those results. @FrankPolygon
Have started a Rafale jet but so far every approach I've taken to these vents and how they merge into the main fuselage has left me with really messy GEO The intakes: What they Look like with the rest of the plane:
See all those lines on the bottom of the aircraft? those are all hatches for stuff like weapons bays and landing gear and what-not. Does anyone have any ideas on what would be the best way to approach creating that?