Ok it looks like UDK hates my old package I'm doing everything right but maybe there is a shader problem in some old code. I'm not quite sure exactly (ignore the hidious colors) lol I tried moving the working material into my package and it's just broken. I wasn't a fan of what I named my old package anyways on top of that…
I used Linux for a while in the early 2000s and it was a fun learning experience. Didn't really use it for much, but enjoyed learning how the OS worked and having more control over my hardware. Recently, I have been installing and playing with various distributions on a 10-year-old beater box for the past few days as a…
I had the chance to play around with the 16" top model. I played 30 min with it - no real test but a first glimpse. Handling: It's kind of huge already. Too big & heavy to hold it with one arm and draw with the other for longer. But feels much better than the older cintiq computer. Display: The display looks gorgeous.…
I'm 31, so I'm not too far ahead of you I haven't told kids to stay off my lawn, but I have yelled at people on my street for driving too fast. So, yeah, guess I'm getting old
Hey Kevin, I really like the layout of your website, especially the "Love" tab with digital, pencil, pen and ink, and 3d. It was nice to see your old stuff too, you don't see that too often from people already in the industry.
As thomasp said, there's only so much we 3D artists can do to optimize for a video game (especially if we're only pure 3D artists, not 3D technical artists or 3D generalists). It means mostly being creative with reducing polygon count, texture resolution and creating efficient and good-looking LODs (manually made or…
Hey there, this is going to be a pretty long response. I'm a 3D artist who has also played the cello for almost 20 years, so this post is ... extremely relevant to my interests. In terms of Polycount-specific stuff, I'd recommend embedding images in your post instead of attaching for the future. Just easier for people to…
Thanks ! I changed the color of the towel as someone also told me it blended too much in the env. Currently testing but probably will go in the orange Here is an old screenshot I did trying to get closer to the original concept I have mix feeling about it, I like it in a way but also feels very empty. I would like to go…
You are seriously lacking in form. The cheeks, brow, chin, and lips are all lacking volume. The brow should actually have skin that folds over the eye which is what causes the crease. The nasolabial fold should be deeper and build up more volume. The cheekbones should just out more and be more bulbous. The nostrils are too…
Hey thanks for the reply! I will try to make things less simple and go back in and break some things up... I am doing these last few environments as a sort of "last chance" type deal to see if I can get into gnomon's 3 year or not... So I'm not really doing any studies, kind of honed in on just trying to nail this basic…