Hi Everyone, this is my entry for the Riot Contest. This is the 2nd time I enter the contest. I still don't play the game and I have no Idea about all the champion.The first one I did back then in 2014 is Zyra. This time I did read some biography and Story of the champion hoping I can find something that could get my…
Does anyone know why basically any base color/albedo gude says asphalts including old/worn ones base color should be darker than any random grass/ foliage albedo and yet I see it every day that a grass is usually darker through a day until late afternoon at least toward the sun only where we se lots of grass translucency/…
Oh man, this brings back memories. Before I got into characters, I did a TON of environment stuff and most of it used tiling textures and what you're doing looks a lot like the ones I did back in the day. Great work btw!
i don't know if any old polycounters remember weegie246. he did a model a day and they were great. did the ninja turtles and all those weird characters. and pimped them as shockwave turntable movies. i think it can be done. good luck.
Model's great though the texturing gives me flashbacks to the days where games just added a bunch of pointless grime and dirt to a model call it a day. I know that's not really what you did but it certainly feels that way to me. Maybe it's just that there's no lighting in the renders
thanks guys i had a good day, i slept in, a played some games, i went and saw superman on the company dime, bought myself a dslite... did some yardwork and grassmowing [i like that stuff... honest].. all in all it was a pretty decent day.
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…