Hey, Its been along time since Ive posted here. Truth be told, theres too much beurocratic process to go through at Ubisoft to flash our pixels on the forums. And Im just way to lazy and beat down to bother. SO . Ive just finished a batch of product and finally have some time to myself. I was swimming through my hard…
What happens when a rocket-propelled mouse hits an elephant? Is the elephant scared or just a bit distracted? Can you see an assassin jump from the shadows? He leaps through the air towards the unaware victim and his mother calls on his mobile phone. What then? Yup, these are things you think about when you make games. If…
Hi! I would look into making meshes tileable, not rely overly on wrap mode. That way you can turn any modules into tiling meshes. One option would be to cut a mesh in halves and offset them, cut borders will be seamless (similar to PS offset filter, but in 3d). Generally, I recommend making the highpoly trims extend the…
i agree with *some* mirroring, but not too much. You'd still want to have a decal on one side of the box (potentially), but not have it on all 4 sides (even then you could use seperate uv channels). The one thing i noticed in the renders, and as it shows on the normal flats, is that there is very little depth/normal detail…
Multi GPU doesn't have much support like it used to. You're best bet is sticking to just the 1 graphics card for compatibility and simplicity's sake. VRAM is good for stuffing large or many textures into a scene and for large buffers (for 4K screens), and a decent amount should be required even for rendering offline, note…
Hope this is alright.(if you want the .psd on how i did all this i will give it to you.) Think this would benefit greatly from some gradient fade color add into to specific area's and if you did that i can't notice it, i envision this having strong color changes to fit into say w.o.w. did not really want to do it my self…
Nice thread and good job pointing out the normal and lighting issues of canopies, that shit and trees in general get overlooked a lot. This is all from the perspective of doing pretty low-poly art(read, not 360/PS3), so keeping that in mind these are my thoughts. I've evaluated all sorts of tree generating tools and…
Ok, here is something that I would like to contribute to the community! =D It's a topic generator for coming up with topics for speedpainting. Download -> http://www.jimsvanberg.se/temp/boxkittys_topicgenerator.zip Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the fact…
I've worked on linear and non-linear games and find that the linear games are more involved, and you work on far less of a total space as an artist. In my experience Linear:* Tasked with a specific area of a specific map OR you're tasked with a single map. You'll work on that map for the entire product of the game. Only…
I recently built my wife a computer, prior to this she was running a 7 year old Dell. It held up well over the years but let's face it, a Radeon 9800 and DDR ram just doesn't cut it these days. I'm not a computer wiz by any stretch of the imagination, but here's what I went with: These are the parts I bought (from Newegg):…