Hello, Inspire Games is a creative, innovative, and dedicated Indie Studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is key in our development and we guarantee that our games won't disappoint you. We are recruiting for a fun game called…
Hey there, we, the Meteor Mess 3D team, are looking for a character artist. MM3D is a Maniac Mansion remake in 3D using Conitec's GameStudio A8 Pro engine. We're working on this project for about 4 years with a world-wide team. The scripting is already done (game is fully playable) so that the developers are just doing…
Hello, My name is Jesse i'm a designer based in Rhode Island, I'm currently trying to get together with some other artists to work on some cosmetic items for the dota 2 workshop. Its something I would like to do casually strictly for fun in our free time. I play dota 2 as often as my schedule allows theses days (use to…
Threewave Software Inc., located in beautiful Yaletown is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
I graduated from UCF in Digital Media-Game Design in December of 2018. I've been looking for work for a while now. I'm primarily a 2D/3D Environment/Prop Artist. Here is a link to my portfolio: https://jeremy_dandeneau.artstation.com/ My old portfolio was with Wix: https://jeremyjdandeneau.wixsite.com/jd-environmentartist…
Hello there, the title says it all. I've tried this with 3pointshader and it works but in unity it doesn't. if I have a cube with 6 polygons, and bake normal map of a cube with rounded edges on it (even with separate smoothing groups and seperate uv islands) I still can't get looks of a rounded edge cube in unity. is it…
Hi everyone, I'm Jie and I'm a concept artist with over 10 years of experience in the game industry, specialized in character and environment concept art. Currently open to full-time job or freelance work. Artstation: www.artstation.com/jiechenart If you're interested in my work, I can be easily reached by: Email:…
I don't think there is much to crit about the painted parts themselves ; however you do have inconsistencies in your choice of lens and the relative placement of elements in space - which in turn creates a photocollage look. One simple way to track this kind of things it to keep in mind an easy rule : if the…
I would use splines for the hanging ropes. In terms of where the rope attaches to the rings, you could create a separate subtool like a smoothed cube, then subdivide and use something like Dam Standard to sculpt cuts to make it look like the rope is wrapping around the ring. Orrr....you could make one rope 'loop' and fit…
Hi there, I am Saman, 3D environment & prop artist with over 5+ years of experience. I have a great understanding of the game development pipeline especially low-poly optimized. I can work well with the Unity editor and am familiar with the Shader Graph workflow. In terms of art style, I focus on stylized theme especially…