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Can a 6 sided look like one with round corners only with normal map? (unity)

Wintersun
polycounter lvl 12
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Wintersun polycounter lvl 12
Hello there, the title says it all. I've tried this with 3pointshader and it works but in unity it doesn't. if I have a cube with 6 polygons, and bake normal map of a cube with rounded edges on it (even with separate smoothing groups and seperate uv islands) I still can't get looks of a rounded edge cube in unity. is it unity's normal map problem? or I should always chamfer a little to get the results I want.
BTW, I saw some handplane videos on youtube, I think the base of the turret had sharp edges in topology but with normal maps it was smooth, and It was in unity

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