I don't know if dodgeball would be playable on the computer, the game has a lot of focus on catching and throwing, which wouldn't be easy to simulate (in a way that the player can control well) in a videogame... We could make the first or last challenge "Make a game engine that can run this!"...
http://www.gametrailers.com/player/28891.html moar http://forums.beyondunreal.com/showthread.php?t=177966 and moar, lots of user ut2003/2004 ripoffs there I think the swamps thing at the very end is the first boss area in painkiller. the facial animation is full of win, on par with colin's bear
Wow wow wow, more people need to get this. I can't get over how good it looks and the diff multiplayer game modes are great (just tried them)! Single player hasn't really engrossed me; but this game is all about throwing down in multi!
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are…
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are…
Hey guys, Hows it going. Quick question, maybe somebody on here might know the answer. Would Gears of War content be able to considered as an entry? I've just started putting together a single player experience on the Gears engine. I was thinking I might be able to work it into the contest if possible... Any thoughts?…
Hi, Currently working on this building. Mainly made this with the level of details to keep the Player at ground level. Currently it has about 3500 tris(its only front and side) and one 1024 X 1024 map(ATM diffuse only). I will make other maps soon. Looking for critics:) Final lighting will be night time lighting in Unreal…
How do I make hanging roots for say a interior environment that is decaying or a cave? Now, The ceiling is not super high, I don't want it to be too obvious that it's just a 2D plane facing the player with some wind animation. I use Maya and Photoshop for making stuff for UE4. So, any tips would be great.
Hey everyone, great news, You can now try an early version of the VR version of this! FREE DOWNLOAD https://www.youtube.com/watch?v=UxmVUA7tAu8&feature=youtu.be&a Tons of screenshots: https://www.artstation.com/artwork/KP31y Car/Tree models by Helder Pinto Player's body by Paulo Italo/Carlos David
What I'm really interested in is what they mean by wanting to truly make the player feel as though we're spider man, aside from the superpowers. Hoping we can swing around unmasked or that they have some well done Peter Parker missions.